Game of the year anyone? |
Mass Effect 2 is Bioware's sequel to their smash-hit space-based RPG. The game has achieved extensive critical acclaim, earning numerous "Game of the Year" awards internationally. A notable exception being the game's loss to Rockstar's Red Dead Redemption at the Spike VGA's. Aside from the very general GotY awards, Mass Effect 2 has also received loads of accolades for writing and character design, making it a subject of great interest for this particular blog. Such awards are no doubt indicative of a successful narrative, right? Well let's find out!
Overview
Mass Effect 2, Bioware's epic space-based RPG, follows the story of Commander Shepherd after the events of the first Mass Effect (big surprise there) that saw him/her chasing down a deceptive turian named Saren while trying to stop an invasion orchestrated by the Reapers. The Reapers are some kind of bio-mechanical life form that has existed in slumber in deep space, beyond the galaxy's reaches, and holds some kind of imperative to eliminate all sentient life. The beginning of Mass Effect 2 see's Commander Shepherd's ship, the Normandy, being destroyed by an unidentifiable ship with a really powerful laser. Shepherd is thought dead until he wakes up to find he has been saved by Cerberus, a terrorist organization Shepherd spent a large part of the first game fighting against. The stage is set for another epic adventure.
Story
The story in Mass Effect 2, unlike in the first game, is not very long. The majority of the game actually centers around the various characters, but more about that later. The central idea of the story has to do with the Collector's, a life form that was thought to be contained outside of the civilized galaxy. The Collector's harvest humans from remote colonies for some unknown reason, serving as the inciting incident for the Commander. The actually storyline is only a handful of missions long. If one didn't have to participate in the character quests (that are initially mandatory), the game wouldn't be any longer than five hours tops. This is disappointing, speaking directly in relation to the first Mass Effect only, because the story in that game was so much longer. The galaxy's lore is extensive, almost overwhelmingly so. I don't always read the lore, but I sure do appreciate it when it's there. The quality of the main story in Mass Effect 2 is high, but there is not enough content and there are too many side plots which detracts from the feeling of urgency in the actual fight against the Collectors. 8/10
That is 100% bona fide badass. |
Characters
The cast of characters in Mass Effect 2 is larger than in the first game, and has actually continued to grow since the initial release with some exceptional DLC. But, as is well known, the goal of any good narrative is to create a tight group of high quality characters rather than a large group of poorly developed characters. Quality over quantity. Luckily, Mass Effect 2 delivers, for the most part, very well developed characters. As mentioned before, the majority of the game actually centers around Commander Shepherd's relations with the characters as he tries to raise a small army of specialists to fight the collectors. Every character has an introduction quest, as well as a loyalty quest, and, when one considers that there are 10 allies (now 12 thanks to DLC), that means there are 20 quests in total reserved for character development. The variation of allies, visually, aurally and psychologically, is a strength of the game. My only grievance is that with only 2 quests per ally, I never felt that I was getting as close to the characters as I would have liked. The main reason I didn't want any of them to die was because of the strength of the characterization, not the volume. 9/10
The whole gang's here!...Well anybody who isn't a spoiler...Garrus. |
Dialogue
The Mass Effect series is a pioneer of branching dialogue. With the success of the original game, and the morality system it employed, the industry has seen a surge of imitations. Many of the games that choose to utilize branching dialogue fail to do so effectively. Bioware has some of the most skilled and creative writers in the business and the product reflects this fact. Mass Effect 2's dialogue is wonderful. The effortlessness with which the speech is delivered, the tension and energy that the morality choices creates, it all adds up to an unforgettable experience. The primary reason that the device has become so popular is that it allows for the player to "write the story" in a sense. Players tend to play through the first time the way they would if they were living the story, or the way they wish they would if they were living it. After that first play through, though, the player is drawn back in to experience a completely different story. Of course the main plot elements don't change as the player makes decisions during conversations (the player will inevitably be forced into a suicide mission), but how those plot events play out will. The exception being the section of the game that takes place on Horizon where Shepherd meets either Kaiden or Ashley, depending on who the player saved in the first game. No matter what option the player chooses, they cannot change the outcome of the conversation. This is an extreme annoyance, but will undoubtedly serve to drive the events in the third game of the series. 10/10
Yeah, only a dozen? What is this? |
Wrap Up
Mass Effect has been called the Star Wars of video games. It is an epic space opera that appeals to almost every gamer due to ability to choose how the story progresses. This would not be quite so amazing were the story not top notch. Luckily for us, it is. The characters, for the most part, are memorable. The returning cast members have somehow become even more endeared than they already were. The game is one of my favorites in recent memory (I spent the better part of a month totally obsessed with it) and I am eagerly awaiting the final chapter in the trilogy! 27/30